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I tried to find something about scripting in the S1 forums, but found nothing.
Ain't there a Studio One beta tester in the forum?
Maybe that one could help?
All these script made available to "integrate" BiaB with Reaper seem very usefull, but they do not justify (at least for me) to learn another DAW.
If I could have all these integrations (or just a subset) within S1 would be very nice.


“Musicians”: UltraPak 2024
DAW: StudioOne Pro 6.5
"Instruments": VSTs and REs
Notation: Notion 6
Interface: NI Komplete Audio 6
Mic: RØDE NT1-A
Controller: Panorama P6/KAWAI VPC1/Atom
OS: Win 10 64 Pro
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Reaper is made by the same developer that made WinAmp, it was designed to be user customizable as this is what users want.
To wait a year in hope that the developer might add this or that feature is a killer, when you give users control via scripting it can be made today.
If you are sick of waiting you would be best just to try Reaper as you can try n try n try.... it for free, it's pretty simple to use, more so than other DAWs.

Band-in-a-Box for Windows
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musocity:

I have been reading and watching your submissions to the forum for a while now and you have really peaked my interest in using Reaper with BIAB.

My question is where does one start the journey and can you suggest a starting place?

I know that might be a lot to ask but where would you suggest to start.

Thanks.


BIAB2024
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1. Download and Install Reaper https://www.reaper.fm/download.php
2. Download Scripts Import-frozen-SGU-MGU-realtracks-drums.zip
3. Unzip Scripts:
This will import RealTracks and RealDrums Audio from a frozen SGU/MGU (no UserTracks at the moment).

copy the Lua script/s

In Reaper menu Actions > Show action list (Shift+?)

In Actions dialog "New Action" > "Load Reascript"

this will open the Scripts folder, paste the script/s in this folder then select them and "Open"

they will now be in the Scripts/Actions list, you can search by name eg: "SGU".

Select > Script: Import frozen SGU MGU realtracks drums.lua then click "Edit"

at the top you will see:

default_tracks_dir = "C:\\bb\\RealTracks\\" --(for Win use \\, for Mac use / :default directory for RealTracks wav files

default_drums_dir = "C:\\bb\\Drums\\" --(for Win use \\, for Mac use / :default directory for RealDrums wav files

file_type = ".wma" --{".wma",".wav",".m4a",".aiff",".flac",".mp3",".wv",".ogg"}

take_markers = 1 -- 1 for ON, 0 for OFF Show RT RD name in the items as Take Markers, good if you have instrument changes on a track .

-- Action> Item: Delete all take markers (will remove all take markers from all selected items)

project_notes = 1 -- 1 ON, 2 OFF Save Biab info to Project notes (File > Project settings).

set these to to what you want, make sure you use 2 \\ for Win path and / for Mac path (not tested with Mac as I don't use Mac anymore).

same for Script: Import single frozen track or section SGU MGU to selected track.lua

You can batch convert your wma m4a wav aiff to any other format that is compatible with Reaper.

Reaper will read the project tempo from the SGU

If you have time signature changes or tempo changes just drag a midi/RC file from Biab into Reaper and import the tempo first.

In Biab Preferences > Output Chords set it to output chords this will give midi chord markers you can also import.

In Save MIdi File Option uncheck Part Markers so they won't overlap the chord names.

Then "Run" selected script.

Script: Import single frozen track or section SGU MGU to selected track.lua

this will import 1 frozen Biab track or section/s to selected track,

this script won't set the tempo in Reaper as it assumes you are just adding tracks or srctions and have the tempo set already,

so if you don't like a track section/s in Reaper just delete that track section and back in Biab clear the track then use Alt+F8 or Multi Picker to generate up a new section then save (it should be already Frozen) then run this script to import new section/s.

When it loads the RealTrack for the first time it might take a while to create the peak files,

if you want it instant then there is a Script: Create reapeaks in folder.lua this will create reapeaks for all the wma or wav or etc.. files in the RealTracks and Drums folders.

Auto crossfade is turned of when importing SGU this stops crossfades being added so notes or beats can sustain over the next item.

Other scripts:

Import frozen SGU MGU realtracks drums-tracks GUI.lua (select any track from frozen SGU)

Change selected realtrack source file type.lua (allows changing of any RT RD source file type wma, wav, flac, mp3, wavepack, ogg etc... as long as these file types are in the source Rt or RD folders as Reaper can batch convert)

Create stems from selected realdrums stereo track.lua (as long as you have the Drum Stems of the RD it will give you the exact same sections in all the Stems)

Change selected realtrack to fx.lua (instantly change a guitar from Direct Input to FX version keeping the same riffs)

Change selected realtrack to direct input.lua (instantly change a guitar from FX to Direct Input version keeping the same riffs)

Create reapeaks in folder.lua (batch creates peak files in the RT and RD folders to allow instant loading of tracks into Reaper, normally Reaper will create them as you go so next time you use the same RT RD it will be instant)

ReaTrak Biab SGU MGU.. to regions ab.lua (Imports Biab chords as Regions)

Band-in-a-Box for Windows
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Originally Posted by Uncle Paul
I tried to find something about scripting in the S1 forums, but found nothing.
Ain't there a Studio One beta tester in the forum?
Maybe that one could help?
All these script made available to "integrate" BiaB with Reaper seem very usefull, but they do not justify (at least for me) to learn another DAW.
If I could have all these integrations (or just a subset) within S1 would be very nice.

Studio One does support scripting, but not many people are using this feature. Here's one example:

https://s1toolbox.com/navigationessentials

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